A material with the Glass BSDF can produce realistic results with
advanced transparency (Figure 5.23).
Figure 5.23 - Glass BSDF (Cycles)
Use the IOR settings to control how the light diverts from your model's
interior using a material with a Glass BSDF. You can also mix shaders to
achieve unique effects using transparency.
5.6 Glossy surfaces
If you want a surface with a certain level of reflection, you must use
either a Glossy BSDF or the Principled BSDF. Both shaders feature
settings that control how your material will reflect light: roughness.
A material that has a roughness close to zero has a perfect reflection,
almost like a mirror. For higher values, it starts to get a blurred reflection
until you can't identify the objects reflected anymore (Figure 5.24).